Nothing here is an image file. A building is a footprint, a height and two materials; a person is a record; a prop is fifteen lines. The pixels are made at run time, so every picture on this page was drawn by the game, at build time — it cannot show you anything the game does not currently draw.
tool/build-sprites.js; the programme it tracks is
SPRITES.md. Three seeds per frame, because a building's shape — which
way it faces, whether it has an outshot, a porch, shutters, a floor dug into the ground
— is rolled once from its own seed and then true forever. The same cottage on the
same beach is that cottage in every playthrough.