SUMSUMSUMRUSHRUSHRUSH

The free maths race for kids

Sixty seconds. Three rivals who keep pace with you. Every right answer pays.

Download on theApp Store

Free · No ads · No in-app purchases · iPhone

Or race right here. This race runs on the game's own question engine, with its own rivals.

Try a race

Demo race 60
  1. You0
  2. ZippyOtter0
  3. CosmicKoala70
  4. SunnyDingo0
7 × 8 =
56
Level 1Sums up to 10 · e.g. 3 + 0

Tap the keypad or type on your keyboard. The answer goes in by itself.

Every right answer pays

Coins, XP and a place in this week's league

Coins

One for every right answer, more on harder levels, plus bonuses for streaks, for finishing in the top three and for a new personal best. Coins come from answering. There is nothing to buy.

  • Each right answer, levels 1–3+1
  • Each right answer, levels 4–6+2
  • Each right answer, levels 7–9+3
  • Each right answer, level 10+4
  • Every 10 in a row+5
  • 1st / 2nd / 3rd place+15 / 8 / 4
  • New personal best+10

Fifteen ranks

XP for every right answer, worth more on harder levels. Climb from Rookie to Legend of Numbers.

  1. Rookie
  2. Counter
  3. Quick Thinker
  4. Number Cruncher
  5. Sum Slinger
  6. Times Tamer
  7. Brain Blaster
  8. Maths Wizard
  9. Number Ninja
  10. Calc Commander
  11. Mental Marvel
  12. Lightning Mind
  13. Grand Sumlord
  14. Infinity Ace
  15. Legend of Numbers

Twenty-one badges

Off the Line, Winner!, On Fire, Volcanic, Perfect Race, Supersonic, Galaxy Brain, Table Master, Week Streak… each one pays coins too.

The Sumling

Spend them on a creature that's all yours

A round, cheerful Sumling races in your lane. The shop has 69 things for it: colours, eyes, mouths, hats, gear, backdrops and keypad themes, from a beanie to a halo, from Sky to Deep Space. Try anything on before you buy it.

Here on the page, try on all 69. The keypad themes change the race keypad up top.

The Sumling: a round yellow creature with big eyes and a wide smile on a purple and blue burst.

Six topics, ten levels each

From sums to ten to four-digit sums, and every times table to 12

Win a race at your top level to open the next one. Every times table is open from the start. Each square below is a real question from that level, made by the game's own engine. Tap one to race it.

Add3 + 07 + 913 + 647 + 823 + 3168 + 57412 + 39385 + 6074102 + 7365281 + 3947

Live weekly leagues

A room of 20. The top three go up on Monday.

Every race adds XP to your week. At midnight AEST every Monday the week settles: the top three in each room move up a division, the bottom three move down, from Bronze to Champion. There is an all-time World board and a Top Races board too.

Every name on the boards is made up by the game, like SnappyLlama31. Nobody can type one, so no real names ever appear. Grown-ups can switch the online leagues off in Settings; offline, the game shows a practice room instead.

  1. Bronze
  2. Silver
  3. Gold
  4. Sapphire
  5. Ruby
  6. Diamond
  7. Champion

This week settles on Monday at 00:00 AEST.

    This is the app's practice room: the computer players it shows when you're offline, at this moment in the week, with your page XP in it. Online, the room is 20 real players.

    A coach for the tricky ones

    How to remember it, drawn from your own sum

    Sum Rush files every answer under its fact (7 × 8 is 8 × 7) and its pattern (the 8 times table, carrying, making ten) and lists your tricky ones on the home screen. Tricky practice builds 20 no-clock questions from them. When a pattern keeps tripping you up, a teacher-style tip shows the trick with a picture of your own question. My maths shows a coloured times-table grid of what you know.

    Like 7 × 8, 56 ÷ 7, 38 + 7 or 52 − 19.

    The 8 times tableTimes 8: double, double, double

    Eight is 2 × 2 × 2, so times 8 is doubling three times.

    1. Double 7 = 14
    2. Double 14 = 28
    3. Double 28 = 56

    Free, and nothing to buy

    • No ads. Not one.
    • No in-app purchases. Every hat is won with sums.
    • No account. Open it and race.
    • Plays offline. Only the leagues need the internet.

    Progress stays on the device. The live leagues share a made-up name, scores and an anonymous player number, and grown-ups can switch them off. No analytics, no tracking. Links out of the app sit behind a grown-up check. The details are in the privacy policy.