Real-time strategy · iPhone
Wavefall — a real-time strategy game for iPhone
The map hasn’t decided yet.
Real-time strategy for one thumb, played upright. Every battle starts on undecided ground, a faint wave of maybes. As your city grows, the wave collapses square by square into roads, farms, forests, towers and barracks. You never place a building. You steer.
Coming soon to iPhone
- Real-time strategy
- Roguelike campaign
- Eight civilisations
- Plays offline
Wave function collapse
Every square starts as a maybe
The battlefield is built by wave function collapse, live, while you play. Each square of the map begins undecided: it could still be grass, forest, rock, water, a road or a building. Every time your city grows, one square makes up its mind.
There is one rule: a road only ever meets a road. Every combination of road and no-road edges has a tile, so any square can always be decided, and the map never contradicts itself or backtracks. Roads only grow from roads, so a city spreads along its own streets.
When an army breaks a square, it doesn’t become rubble. It falls back into the wave, and either side can claim it again.
What a square can become
- GrassOpen land, cheap to claim
- ForestWood
- QuarryStone
- WaterFood
- RoadMeets only a road
- HouseTownsfolk, and faster growth
- FarmFood for an army
- BarracksSoldiers, and room for more
- TowerShoots rival soldiers
- KeepBreak theirs to win
One thumb
You never place a building. You steer.
Tap the map to plant your banner, and your city grows toward it. Choose what the wave becomes. Decide when your soldiers leave home. That is the whole control scheme, and it is enough to win a war.
The blue city is playing itself. Touch anything to take it.
- Tap the map
- Plant your banner. The city grows toward it and your soldiers rally to it. Tap it again to take it away.
- Grow
- Cheap land and houses. Houses bring townsfolk, and living townsfolk make the city grow faster.
- Gather
- Forests, quarries, water and farms: the wood, stone and food everything else costs.
- Fortify
- Towers that shoot rival soldiers, and growth that leans toward the enemy border.
- Muster
- Barracks, and the farms to feed an army.
- Hold or March
- Hold keeps your soldiers at home. March sends them at your banner, or at the rival keep.
- Power
- Every people has one power button with a cooldown. The Nameless have Surge: six squares collapse at once near your banner.
Dynasty · the roguelike campaign
A roguelike campaign on a new continent every run
Every run of Dynasty is a fresh continent, with its own coasts, mountain ranges and deserts. Each turn you make one move on the map, and most moves lead to a real battle whose rivals, terrain and keystones come from the ground you chose to fight on.
- Barbarians hold the wild land.
- Rival realms show you their plans, then go to war, make truces and fall. A fallen realm’s land dissolves back into the wave.
- When several realms aim at the same province, the battle has three or four sides, and rivals can choose to join yours.
- Win a battle, take a boon. Lose your capital, and the run is over.
Keystones, and the Great keystone
Keystones are sites on the battlefield that change the battle for whoever holds them. The Great keystone runs at double strength from the first second, and its relic travels with you across the continent for as long as you hold its province.
- Old Fort
- War Camp
- Gold Vein
- Sacred Spring
- Forge
- Watchtower
- Great Granary
- Crossroads
- Relic of Kings
- Standing Stones
Civilisations
Eight civilisations, eight powers, and the Nameless
Rome, the Mongols, the Norse, Persia, Han China, Egypt, Byzantium and the Aztecs each build their own-looking city, and each has its own power button. Some are made for the campaign map, others for the battlefield. Every crest and building below is drawn by the game’s own code.
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Rome
Map specialist
Via. A straight paved road runs from your roads to your banner, free, and building beside roads speeds up for a while.
Roads of Empire. In Dynasty, bring an extra soldier for each of your provinces beside the battle.
Paved roads, red tile roofs, shield walls.
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Mongols
Map specialist
Horde. For a few seconds every soldier runs twice as fast and cuts down townsfolk from further away.
Steppe Reach. In Dynasty, attack or claim provinces two steps away.
Yurts and horse riders.
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Norse
Map specialist
Berserk. Soldiers run faster and hit harder for a few seconds, but take more damage.
Sea Raiders. In Dynasty, attack any coastal province from any of yours. Norse soldiers walk on water.
Longhouses, longships, round shields.
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Persia
Map specialist
Immortals. For a few seconds your soldiers can’t drop below 1 health.
Satraps & Spies. In Dynasty, see inside every province and the exact strength of every rival.
Turquoise domes and the Immortals.
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Han China
Battle specialist
Raise the Wall. Squares of wall rise across the enemy’s way in. Roads become gates, and rivals must break through.
Great Wall. Towers reach further and last longer, and walls are twice as tough.
Pagoda roofs, walls, crossbows.
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Egypt
Battle specialist
Flood. Squares near your water become farms, free, and farms yield far more for a while.
Breadbasket. Farms and water beside water yield more, and soldiers cost less food.
Sandstone, obelisks, a pyramid keep, irrigated farms.
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Byzantium
Battle specialist
Greek Fire. A line of fire runs from your nearest tower or keep toward the banner and burns rival soldiers.
Cataphracts. Tougher soldiers that cost more, in a smaller army, behind a keep that shoots faster.
Purple domes and cataphracts.
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Aztecs
Battle specialist
Flower War. For a while, each rival soldier killed pays food and heals your soldiers nearby, and growth doubles.
Levies. Cheaper, faster-trained, weaker soldiers, and a bigger army.
Step pyramids and jaguar warriors.
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The Nameless
No specialty
Surge. Six squares collapse at once near your banner.
No trait and no weakness: the plain game, in your own colour.
Plain roofs in your own colour.
Between runs
What carries between runs
Skill trees
A skill tree for every civilisation, three branches each, spent between battles and kept for good.
Renown
Your first people is free, and yours for good. Renown, earned in every run, unlocks the next.
Heat
For when winning gets easy. Win a run and the next level of Heat opens.
Skirmish
Set up a single battle: two to four players, your civilisation and theirs, the terrain (plains, river, lakes, coast, islands, highlands or forest), keystones, and who attacks. The battle at the top of this page is a Skirmish, rolled fresh each time.
Looks
Switchable Looks restyle the whole interface, from stone plates and a brass console to a chronicle on vellum. The pixel art underneath is all drawn in code.
Eight peoples, eight powers
Skill trees that carry over
Set up any battle you like
Play it in a different Look
What you get
Wavefall at a glance
- Genre
- Real-time strategy, with a roguelike campaign
- Played
- Upright, with one thumb
- Modes
- Dynasty and Skirmish
- Peoples
- Eight civilisations and the Nameless
- Battles
- Two to four sides, against computer opponents
- Network
- Plays offline
- Price
- Free
- Language
- English
No account. No ads. No purchases. Anonymous play statistics, which you can switch off. The privacy policy is the long version.
Questions
Questions about Wavefall
- Is Wavefall free?
- Yes. There are no ads and nothing to buy inside it.
- Does it need an internet connection?
- No. It plays fully offline, against computer opponents.
- What does it collect?
- No account, no ads, no purchases. The app sends anonymous play statistics, which you can switch off in Settings. Your progress and settings stay on your phone. The privacy policy has the details.
- Is it turn-based?
- The battles are real time, and you can pause or play at double speed. The Dynasty campaign map moves one turn at a time: each turn you make one move, and most moves lead to a battle.
- How long is a battle?
- A few minutes.
- Do I build the city myself?
- Not by hand. The city grows by itself, one undecided square at a time. You steer it: plant a banner, choose Grow, Gather, Fortify or Muster, and decide whether your soldiers hold or march.
- Is it multiplayer?
- No. It is single-player, against computer opponents, in battles of two to four sides.
- When is it out, and is it on Android?
- It is coming soon to iPhone, and this page will link to the App Store the day it is out. Android is not announced yet: iPhone comes first.
The map hasn’t decided yet
Neither have we, quite: Wavefall is being play-tested now, on its way to the iPhone.
Every battle starts on undecided ground. Now it fits in your pocket.
Coming soon to iPhone
Questions before then? Support and common questions · support@bendigogames.com