← Bendigo GamesComing soon to iPhone

Tower defense, painted in ink

Ink Tower Defense

Hold the road against the yōkai of Japanese folklore. Build anywhere beside it, choose each tower’s final form, and watch the map bloom where they fall.

Coming soonto iPhone

Free. No ads, no purchases, no account. Plays offline.

A Yokai Road board on Twin Hooks: towers beside a winding road, yōkai walking it, red plum blossom where they fell, a koi pond.
Not a video: the game’s own engine, playing Twin Hooks.

Build anywhere beside the road

There are no tower spots. Every map is a hand-shaped road on a sheet of paper, and any open ground beside it is yours: the bend where three lanes meet, the bank of the koi pond, the one gap between two rocks.

Try it: tap the board to build. The yōkai keep coming either way.

Seven towers. Three are ready from the start; the rest unlock as you clear the first maps.

Verdant Bend with towers placed freely beside the road.

Then choose its final form

Three levels, then a fork. Every tower becomes one of two things, and the two play differently: the Archer’s Twin Arrows or the armour-piercing Hawk Eye; Fire Pot’s Scattering Embers or Burning Ground, which sets the road alight; Raijin’s Strike, which drops red lightning on the strongest yōkai every fourth beat.

  • Archer: Twin Arrows · Hawk Eye
  • Fire Pot: Scattering Embers · Burning Ground
  • Snow Lantern: Frozen Solid · Brittle Frost
  • Thunder Drum: Storm Call · Raijin’s Strike
  • Long Bow: Heaven-splitting Shot · Volley
  • Dragon Eye: Dragon’s Fury · Twin Gaze
  • Shrine: Blessed Offerings · Warding Shrine
Seven towers at their final forms, each named on the map.

Twelve maps on one scroll

From Verdant Bend to Ash Summit: fifteen to forty-five waves, one, two or three roads, each with its own weather, flower and piece of music. These are the game’s own paintings of them.

Verdant Bend

15 waves · one road
Cherry blossom · the Great Oni

Twin Hooks

20 waves · a koi pond
Red and white plum · the Kappa

The Coil

20 waves · moonlight
White blossom · Jorōgumo

Crossroads

25 waves · a waterfall
Rapeseed · the Great Tengu

Switchback

25 waves · passing showers
Hydrangea · Umibōzu

The Fork

30 waves · two roads, by night
White blossom · Nue

Gauntlet

30 waves · late snow
Spider lily · Yuki-onna

The Maw

40 waves · two roads, a storm
Chrysanthemum · Gashadokuro

Bamboo Grove

30 waves · thick bamboo
Camellia · Kamaitachi

Moon Gate

35 waves · two roads, fireflies
Bellflower · Nurarihyon

Maple Pass

35 waves · a road that crosses itself
Bush clover · Kyūbi

Ash Summit

45 waves · three roads, snow
White blossom · Shuten-dōji

Eleven great yokai, each a trick

Every map’s boss waves bring its own great yōkai, painted with the same brush as everything else, and each one breaks a rule. The Kappa dives under the road where your towers can’t see it. Yuki-onna freezes the towers around her. Gashadokuro falls, and stands up again.

The board on the right walks them past one at a time, against towers kept weak enough that you see every trick.

A great yōkai on the road at Twin Hooks.
KappaDives under the road, and heals there.Twin Hooks
JorōgumoLays Ink Mites as she walks.The Coil
Great TenguFlies, and bursts forward.Crossroads
UmibōzuAn ink shield that keeps coming back.Switchback
NueSplits down every road.The Fork
Yuki-onnaFreezes the towers around her.Gauntlet
GashadokuroFalls, and rises once more.The Maw
KamaitachiSlashing dashes down the road.Bamboo Grove
NurarihyonHeals the yōkai around him.Moon Gate
KyūbiThe nine-tailed fox calls the Kitsune.Maple Pass
Shuten-dōjiThe oni king: faster the more he bleeds.Ash Summit
Great OniNo trick. Plain strength.Verdant Bend

A painting that moves

Grass sways in the wind and gusts carry petals across the map. Showers pass over Switchback, a storm sits on The Maw, snow comes late to Gauntlet, and the night maps stay in moonlight with fireflies. The light moves from morning to dusk over a level, and the koi pond and the waterfall fill with colour as the battle goes on.

Rain over a Yokai Road map.

The Daily Scroll

One map, one trial and the same charm offers for every player each day, twenty waves, with every tower lent to you. Only your first try counts. Then you get a little grid to post: a filled square for a clean wave, an empty one for a wave that cost lives.

Today’s scroll

A different map every day

Worked out from the date, the same way the game does it.

The grid above is an example result.

A Yokai Road map.

Your run, as a hanging scroll

Every run paints a picture nobody else has: towers where you put them, flowers where yōkai fell, water coloured in. At the end, Share Scroll mounts it like a kakejiku, with the verdict, your stars and the charms you kept, and hands it to your phone’s share sheet.

This one is being painted right now, in your browser, by the game: a run on Twin Hooks played out and mounted.

The game is painting a scroll…

Music that plays the battle

The score is written live, in the hirajoshi scale, tuned in just intonation: pure intervals that don’t beat. Each map has its own piece. Every fallen yōkai plucks a koto string, pitched by where it fell; a kill streak climbs the scale; a great yōkai on the road darkens the whole ensemble.

These are the five ratios, over two octaves. Pluck them. Or press Listen and the boards on this page play their own music.

Hold the road

Coming soonto iPhone
12
hand-shaped maps, 15 to 45 waves
7
towers, three levels each
14
final forms
11
great yōkai with their own tricks
15
omamori charms, one every five waves
12
trials, one rule each
1
Daily Scroll, the same for everyone
∞
Endless, on every map you clear

Free, with no ads, no purchases and no account. It plays offline. It sends anonymous gameplay statistics and session recordings, which you can turn off in Settings under “Help improve the game”. Nothing you type is recorded. The privacy policy has every detail.

When is it out, and is it on Android?

It’s coming to iPhone first; the App Store listing is being prepared now. Android follows later.

Does it need the internet?

No. The whole game plays offline, in portrait, with one thumb.

How hard is it?

The first maps teach you; from Switchback on, the great yōkai will take lives if you’re careless. Every map has Hard and Endless once you’ve cleared it, and a trial with one rule of its own.

Is everything on this page really the game?

Yes. Every board, painting and scroll here is drawn by the game’s own engine running in your browser. Nothing is a video or a mock-up.