Out now on iPhone
Drag back. Let go. Pull back anywhere on the screen and release: your blade rips the other way and cuts everything in its lane. Every kill in one dash multiplies the next, so the thicker the swarm, the bigger the chain.
One finger. One line.
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Drag back
Pull back from anywhere on the screen. You never have to touch the blade.
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Let go
The blade flies the other way and cuts everything in its lane. Hold the aim a moment and the road shows where you'll land and what you'll cut.
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Chain it
Every kill in one dash is worth more than the last: ×1, ×2, ×3… Ten in one line score more than five times what ten single cuts do.
The swarm is your score.
What's coming for you is what you're there for. A thin first wave becomes a crowd, the crowd becomes a storm, and every one of them is another link in the chain.
Every named wave brings a newcomer, and its banner says how to beat it. Every fifth wave from the tenth is a STORM: everything at once. Survive it and you get a life back.
Fourteen kinds, each with its own rule
Droneswave 1 · cut them in lines
Shellswave 3 · cut them twice, or land on them
Splitterswave 5 · they burst in two
Lucky catwave 6 · cut it in a chain of 3+
Ghostswave 7 · they slip your aim: be quick
Miteswave 9 · a swarm of them: thread the needle
Powder kegswave 11 · cut one, then get clear
Captainswave 12 · cut the captain first
Chargerswave 13 · get off the line
???wave 14: reach it to find out
???wave 16: reach it to find out
???wave 17: reach it to find out
???wave 18: reach it to find out
???wave 19: reach it to find out
The game keeps the last five secret until you reach them.
Big chains switch on power-ups.
Cut seven or more in one dash and a power-up runs for five seconds. Bigger chains, better ones. Nothing to buy: you earn every one.
- Long bladechain 7reach further, cut wider
- Ricochetchain 9bounce off the walls
- Frenzychain 11no wait between strikes
- Piercechain 14nothing stops your blade


Aim decides it.
- Two quick, then winded. Two strikes in a row are free. A third straight after leaves you winded for a second, open to anything. Two pips under the blade count them.
- Every flick counts. A flick let go before the blade is ready is dropped. In our tests, flicking blind scored a fraction of what picking lines did.
- Three touches. Three hits and the run is over. Every STORM gives one back.
- It tells you what got you. The end of a run says what hit you, how far you were from your best, and what's next.
Pick your comic.
Three ways to draw the same fight, switched on the title screen. This page switches too.
Slash the swarm.
- One finger
- Plays offline
- No account
- Free
- iPhone
Nineteen achievements, career stats and your best runs. Every sound made for its moment. Reduce motion honoured.
No account and no sign-in. DASH keeps your scores, achievements and settings on your phone and sends nothing anywhere. The privacy policy says exactly what.
Support and common questions · Privacy policy · Bendigo Games