Across the Brook
The map grows east to the brook and the mill land, which Mr. Pell lets you claim once the East Field is yours.

The mill
Restore the watermill room by room. Grow your own wheat, oats and barley and grind them in a mill driven by the pond and the weather. Fill the order board, bake in the bakehouse, and mix feeds for your rabbits. The mill folk have their own cottages and stories, and there's market day and Harvest Home.
The satin gene
sa is hidden: it takes two copies. A satin coat has a glassy sheen that catches the light in the show tent.