A rabbit breeding game
Gran left you three rabbits and an unfinished breed. Finish it.
Tap a rabbit to say hello.
I. The Arrival
Gran's journal, page oneMy dear, If Mr. Pell has given you this, then I have gone, and the warren is yours, or at least, you are its tenant until the paperwork untangles itself. Mr. Pell enjoys paperwork the way rabbits enjoy hay. There are three left: Biscuit, Clover and old Barnaby. They know their names and they know the sound of the greens bag. Hay first, always. Carrots are a treat, whatever the picture books say. Start small. Watch them. A rabbit tells you everything with its ears. All my love, Gran
The first page of the journal you inherit in the game, word for word.
Your rabbits
Every rabbit is somebody: a name, a personality, quirks and a pedigree. In Gentle mode, the default, no rabbit ever dies.
What a rabbit shows, and what it carries
Kits! You will want to count them every hour. You may. They will not mind. Notice the colours. Two plain parents can make a surprising baby: what a rabbit shows and what a rabbit carries are two different stories. When a kit shows something neither parent did, both parents were secretly carrying it. That is how you learn what is hidden.
From Gran's journal, chapter II.
Fourteen real rabbit coat genes, the ones breeders use, with hidden copies that only a litter gives away. Barnaby and Biscuit are both hiding something. Pair them and see: this runs the game's own inheritance, and its own rule for what a litter reveals.
Pairing
Possible kits, from what you know about their genes. Hidden carriers can still surprise you.
Ambrose has judged the village show for forty years and has opinions about ear carriage that would end friendships.
Real breeds, real shows
Breed toward 32 real breed standards in the free game, from the Holland Lop and Netherland Dwarf to the Rhinelander and the Checkered Giant. The judge scores every rabbit against its breed's ideal, the same way the tent above does. Breed a line true for three generations and register it as your own.
The Breed Book
Clear the land, build it up
Estate
Clear the thicket clump by clump and draw your own pens. Buy the fields next door from Mr. Pell, plant an orchard, lay paths, dig a pond and hire the village carpenter. Restore Gran's cottage. Open the gates and the village comes to look. Two hired hands, Chan and Beth, help with the chores.
A bonsai garden, free
Day 1
Grow trees from seed over real days in Gran's bonsai garden: twenty-eight species, each grown from its own seed. Snip, pinch, wire and repot, pick one of eight styles, and show your best tree at the season's exhibition. The Bonsai Almanac has every one.
Cherry blossom
Informal upright · young trunkOne week each, the same for everyone
The warren keeps living while you're away: kits are born, the seasons turn, snow falls on the hutches, and a letter tells you everything that happened. Each season lasts one real week, and every player's warren is in the same one.
Four places to go
Expansions take you somewhere new, and you earn them in play.





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