Approach CTL1:25000Sheet 1
Approach: An air traffic control game
Draw the route. Land the plane. Then the next one. Planes arrive from every edge of an approach chart printed in ochre ink, and each one has a pad of its own colour. Drag from a plane to its pad and it flies the line you drew. Keep the lines apart.
Coming soon to iPhone
- Free
- No ads
- No purchases
- Plays offline
- One finger
Live
on the game’s own engine
Drag from a plane to the pad of its colour.
01 — How it plays
Air traffic control with one finger
No menus of commands, no radio calls. A route is a line you draw, and the whole game is how many lines you can keep apart at once.
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01 Draw the route
Drag from a plane to the pad of its colour. The line stays dashed while you draw and turns solid the moment it reaches the pad: that plane is cleared.
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02 Keep the lines apart
Planes that get close flash a warning ring. Two that touch are a crash, and three crashes end the shift. The hitboxes are the symbols you see, and nothing crashes off the edge of the map.
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03 Land them in a row
Every landing scores its aircraft’s points times your multiplier. The multiplier climbs with each landing, up to ×5, and a crash drops it back to ×1.
02 — The traffic
Four aircraft. Four pads.
Each kind of aircraft has its own symbol, its own colour and its own pad, so you can read the sky at a glance, even when it’s full.
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Jets
Runway 07
- Speed
- Points
- 15
- Arrive
- from the start
Fast and plentiful. A filled chevron.
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Props
Runway 36L
- Speed
- Points
- 10
- Arrive
- from the start
Slower, and just as many. An open triangle.
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Helicopters
Helipad H
- Speed
- Points
- 10
- Arrive
- once the shift is under way
The slowest thing in the sky, and the one you forget. A ringed cross.
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Heavies
Runway 36R
- Speed
- Points
- 20
- Arrive
- later, when it’s already busy
Bigger, and worth the most. A chevron with a bar.
03 — The shift
The traffic never stops
A shift is endless. It starts calm, and the sky keeps filling the longer you hold it, until there’s no room left to think. How long can you hold it?
- 3crashes and the shift is over. Two planes touching is one.
- ×5the most your multiplier climbs, one landing at a time.
- 25landings, and one crash comes back off the count. Every 25th, all shift long.
- 0ads, and nothing to buy. Nothing interrupts a shift.
04 — Leagues
Climb to the Tower
Every shift adds to your Charge, and Charge takes you up the divisions: Bronze, Silver, Gold, Platinum and Diamond, three steps each, to the Tower at the top.
You’re ranked against a room of about a hundred players in your division. The Global and Charge boards rank everyone. Change your display name in Settings, or switch Leagues off and fly for yourself.
05 — Fair to you
Hard, never cheap
What you see is what hits
A crash needs the drawn symbols to touch. No invisible boxes.
Nothing crashes unseen
Planes only collide on the map, never off the edge before you can reach them.
Clear arrivals
New planes arrive clear of the routes you’ve drawn, never across one.
Nothing in the way
No ads, no pop-ups, nothing to buy. A shift is only you and the planes.
Leave mid-shift
The shift waits. Pick it up from the title screen.
Plays offline
A shift needs no connection. The leagues catch up when you’re back.
06 — Questions
Air traffic control game FAQ
How do you play Approach?
Drag from a plane to the pad of its colour. The plane flies the line you drew and lands. Keep the lines apart: two planes that touch are a crash, and three crashes end the shift.
Is Approach free?
Yes. It’s free, with no ads, nothing to buy and no account.
Does it need an internet connection?
No. A shift plays offline. The leagues and leaderboards need a connection to update.
How do the leagues work?
Every shift adds to your Charge, and Charge moves you up the divisions: Bronze, Silver, Gold, Platinum and Diamond, each in three steps, to the Tower at the top. You’re ranked against a room of about a hundred players in your division, and the Global and Charge boards rank everyone.
Do I need an account?
No. There is no sign-up. The leagues use an anonymous id and a display name you can change, and a Leagues switch in Settings stops the game sending anything to them. The privacy policy has the details.
Is it too hard?
It’s hard, but never cheap. New planes arrive clear of the routes you’ve already drawn, a crash needs the symbols you see to touch, and every 25th landing takes a crash back off the count.
When is it out, and is it on Android?
It’s coming soon to iPhone, and this page will link to the App Store the day it’s out. Android isn’t announced yet: iPhone comes first.
Anything else: support and common questions, or email support@bendigogames.com.