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Approach CTL1:25000Sheet 1

Approach: An air traffic control game

Draw the route. Land the plane. Then the next one. Planes arrive from every edge of an approach chart printed in ochre ink, and each one has a pad of its own colour. Drag from a plane to its pad and it flies the line you drew. Keep the lines apart.

Coming soon to iPhone

  • Free
  • No ads
  • No purchases
  • Plays offline
  • One finger

Live

on the game’s own engine

An Approach board: planes in four colours flying drawn routes to runways 07, 36L, 36R and a helipad on an ochre approach chart, with the score, the crash count and the traffic bar across the top.

    01 — How it plays

    Air traffic control with one finger

    No menus of commands, no radio calls. A route is a line you draw, and the whole game is how many lines you can keep apart at once.

    1. +15 J01

      01 Draw the route

      Drag from a plane to the pad of its colour. The line stays dashed while you draw and turns solid the moment it reaches the pad: that plane is cleared.

    2. 2 left

      02 Keep the lines apart

      Planes that get close flash a warning ring. Two that touch are a crash, and three crashes end the shift. The hitboxes are the symbols you see, and nothing crashes off the edge of the map.

    3. 0 20 60 120 ×2 ×3 ×4 +20 +40 +60

      03 Land them in a row

      Every landing scores its aircraft’s points times your multiplier. The multiplier climbs with each landing, up to ×5, and a crash drops it back to ×1.

    02 — The traffic

    Four aircraft. Four pads.

    Each kind of aircraft has its own symbol, its own colour and its own pad, so you can read the sky at a glance, even when it’s full.

    03 — The shift

    The traffic never stops

    A shift is endless. It starts calm, and the sky keeps filling the longer you hold it, until there’s no room left to think. How long can you hold it?

    • 3crashes and the shift is over. Two planes touching is one.
    • ×5the most your multiplier climbs, one landing at a time.
    • 25landings, and one crash comes back off the count. Every 25th, all shift long.
    • 0ads, and nothing to buy. Nothing interrupts a shift.

    04 — Leagues

    Climb to the Tower

    Every shift adds to your Charge, and Charge takes you up the divisions: Bronze, Silver, Gold, Platinum and Diamond, three steps each, to the Tower at the top.

    You’re ranked against a room of about a hundred players in your division. The Global and Charge boards rank everyone. Change your display name in Settings, or switch Leagues off and fly for yourself.

    05 — Fair to you

    Hard, never cheap

    06 — Questions

    Air traffic control game FAQ

    How do you play Approach?

    Drag from a plane to the pad of its colour. The plane flies the line you drew and lands. Keep the lines apart: two planes that touch are a crash, and three crashes end the shift.

    Is Approach free?

    Yes. It’s free, with no ads, nothing to buy and no account.

    Does it need an internet connection?

    No. A shift plays offline. The leagues and leaderboards need a connection to update.

    How do the leagues work?

    Every shift adds to your Charge, and Charge moves you up the divisions: Bronze, Silver, Gold, Platinum and Diamond, each in three steps, to the Tower at the top. You’re ranked against a room of about a hundred players in your division, and the Global and Charge boards rank everyone.

    Do I need an account?

    No. There is no sign-up. The leagues use an anonymous id and a display name you can change, and a Leagues switch in Settings stops the game sending anything to them. The privacy policy has the details.

    Is it too hard?

    It’s hard, but never cheap. New planes arrive clear of the routes you’ve already drawn, a crash needs the symbols you see to touch, and every 25th landing takes a crash back off the count.

    When is it out, and is it on Android?

    It’s coming soon to iPhone, and this page will link to the App Store the day it’s out. Android isn’t announced yet: iPhone comes first.

    Anything else: support and common questions, or email support@bendigogames.com.